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Fire (game)

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Fire
Game & Watch Fire Cover.jpg
Game & Watch FireWS Cover.jpg
Box art of the Silver and Wide Screen versions
Developer(s) Nintendo Research & Development 1
Publisher(s) Nintendo
Released Game & Watch (Silver)
July 31, 1980
Game & Watch (Wide Screen)
December 4, 1981

Fire is a game released in 1980 for the Game & Watch, it is the fourth Game & Watch handheld after Vermin, and is the fourth in the Silver series, it was originally known as Fireman Fireman in North America. Like the previous three games, it's been re-released multiple times, but only in the Game & Watch Gallery series. Fire was released in two different ways, first, it was released as a Silver game in 1980, being the fourth Silver game, and then in 1981, it was released as the seventh Wide Screen game with minor differences.

Gameplay

Like all Silver Game & Watch games and most games after, the player can choose to play Game A or Game B, or have it display the time. In Game A and Game B, the player plays as rescuers trying to rescue evacuees jumping out of the top of a burning building by bouncing them into an ambulance using a life net, with the player getting a point each time a person lands in the ambulance. If the player fails to catch someone, the player loses a life and it's represented by an angel. Each time the player gets 100 points, the amount of evacuees gets reduced temporarily. In Game B, the speed the evacuees fall is always the same, but the number of evacuees who jump down gets increased to 9. If the player chooses to have it display the time, it will display the time and play itself.

The Wide Screen version plays the same, but has some differences, most notably, the player gets a point each time they catch a evacuee instead of each time a evacuee lands in the ambulance. In Game A, the evacuees jump out of the third floor, and in Game B, the evacuees jump out of the third and second floor. Whenever the player reaches a bonus score of 200 or 500, any misses the player has gets removed. The only other difference is that the game looks different.

Ports

Fire appears in the Gallery Corner of the first three Game & Watch Gallery games, being unlocked in Game & Watch Gallery by getting 400 points in the modern version of Oil Panic, it gets unlocked in Game & Watch Gallery 2 by linking it to Game & Watch Gallery, and it's unlocked in Game & Watch Gallery 3 by either doing the same method or getting all stars. It's playable in all Game & Watch Gallery games except the second one, being playable from the start in Game & Watch Gallery and Game & Watch Gallery 4, and gets unlocked when the player gets 60 stars as an extra that can be found in Secret 2 in Game & Watch Gallery 3.

In the modern version of Fire that appears in Game & Watch Gallery and Game & Watch Gallery 4, the player plays as Mario and Luigi who are trying to catch Toads, Yoshis, and Donkey Kong Jrs. jumping out of Princess Peach's castle, they all bounce at different speeds, Toads bounce high, Donkey Kong Jrs. bounce low, and Yoshis bounce in the middle. Yoshi Eggs also appear, they are broken when they get caught and they either have a Bob-omb or a Moon (Super Star in Game & Watch Gallery), the player gets two points when they catch an egg, and if it's a Moon, the player gets five points. If they get a bob-omb and it gets to the carriage on the other side, everyone runs away from the carriage while it blows up, making the player lose a life. When the player gets 200, 500, and 700 points, Peach appears and blows a kiss, which turns into a heart that removes a miss if the player catches it. In the version in Game & Watch Gallery 4, every time the player gets 200 points, the time of day changes, going from day, to sunset, to night, back to day.

In Game & Watch Gallery 3, the player unlocks a area called Secret 1, it talks about how Fire was originally supposed to have the building on the right and the ambulance on the left, but due to a mistake during the LCD production, the graphics were reversed. The player can't play this version of Fire until they got 60 stars where the version would become playable through Secret 2. The design of the game uses the design in the Silver version, but it uses the point system from the Wide Screen version, the game also can't be paused since pressing the Start button exits the game, the high score can't be saved either, meaning stars can't be earned.

Representation in Super Smash Bros.

Moves

Mr. Game & Watch's up B is from this game, after bouncing up with the life net, Mr. Game & Watch uses a parachute like Parachute.

Stages

  • Flat Zone 2 / Flat Zone X
    • First appears in Flat Zone 2 and appears in Flat Zone X, the stages start at Fire, players can stand on the building on the left, and they can also bounce off the rescuer's life net like a spring.

Trophies

Super Smash Bros. for 3DS / Wii U

Name Trophy Description Version
Fire SSB4B G&W3 Fire.png Many fans of modern handheld games will fondly remember the classic Game & Watch games they played years ago, like the intensely challenging Fire. Save people from a burning building using a trampoline, bouncing them to the waiting ambulance and safety.

Game & Watch: Fire (07/1980)
3DS/Wii U

Stickers

No. Name Sticker Effect Characters
487 Fire Sticker 487 Fire.png Hand Attack +9 Anyone

Spirits

No. Name Spirit Type Class Ability
692 Fire SSBU 0692 Fire.png Support ★★★ Lava-Floor Immunity

Miscellaneous

Mr. Game & Watch's up B is commonly used in the congratulations screens for him, being used in: his Adventure Mode and All-Star Mode screens in Super Smash Bros. Melee alongside his trophy being his up B, his Classic Mode screen in Super Smash Bros. Brawl uses the Fire version of Flat Zone 2, his up B is then used in his All-Star screen in Super Smash Bros. for Nintendo 3DS and Classic Mode screen in Super Smash Bros. for Wii U, as well as his Alt. trophy in Super Smash Bros. for Wii U.